High-end do not spray…… From the beginning of 70 has been insisting on retribution PVP S4 hit, and then didn’t play PVP. Until the S9 began to begin to play again JJC.. Can say the limitations of punishment is very big, S10 and also only hit to more than 2300, 55 hit 2500
S11 matching clear for soldiers and NQ base friend dozen 33,. The first week 35-3 negative in 2300. The second week because NQ time problem. And the soldier began to play and entertainment, has been to 2000 are malicious smoothly, to 2000 found that no team, basic 2000 + matching team little little, also meet all kinds of double blood DK., blood DK and YD, blood DK DZ……
Play for two days or more smoothly.500 to 48 37-15 me… This negative and 10 in the first week of the mixed points to lose a bit, can say the basic’t lose behind
War of punishing advantage: retribution powerful ability strong and blood outbreak auxiliary ability, to say nothing of the soldiers really stage. A can drag a can play… A word or violence violence violence… And the list pick cases disciplinary really not afraid blood DK. Basic let blood DK touch little chance… A wild animal husbandry, method of animal husbandry SOLO priest must be willing to part with or use when into skills!
Double ice method
Play disciplinary direct invincible don’t want to. A soldier direct shield wall. Staring at a dozen. The refrigerator soldiers break basic win. (retribution invincible direct outbreaks)
Mage pastor
To kill the priest, and the priest in the warrior mow down and disciplinary sanctions and fever outbreak is the fragile wings, confess to the mage. Was accused of decisive/chapter. And don’t want to control when with invincible chapter. Often a wave will be taken away.
A thief mage
This combination note must not give up play the hand. With double method dozen almost. Staring at the mage play will do. The refrigerator basic win
Druid priest
The combination of wild DE blow or more vexed. So is the same as far as possible a wave of the priests away.
Warlock shaman
Hands dozen SS interrupt good SS. The bravery/SM confession sanctions. SM chapter in a decisive soul totem SOLO off..
Shaman death knight
If is ice DK. Disciplinary fell three beans, and then immediately repent milk ride (note NQ sacrifice) into the bravery of chapter warrior. Don’t invincible by sanctions, at this time the DK estimated already lying, the combination we get good times. Basic NQ delivery after in chapter. In the open when the invincible card GCD DK away
Also have evil DK.. Are the same game… Fear of retribution attention and DK two BB..
The key to double blood DK:
Really bad play… Well met only five blood DK 3-2 after the match because 2000 basic didn’t such a combination of… No play. Just stare at a dozen.. Dozens of death is win hits amaranthine lose. Confess to another. The bravery good use.
Blood DK a thief
Meet N many. Especially when more than 2100 basic it is this combination. Finish eat this group of basic.. The opening ignore blood DK.. Strong broken… Repent all give blood DK, thieves out. No word all skills in blood upon all playing DK. Don’t say blood DK play the undead… Really can killed… If the thief came out. It is more simple. A rogue me… A thief away lost control DK..